A one-person dev shop, building small apps for everyday problems.
Abokado Labs is run by one person — Bob Kitchen — out of Nairobi, Kenya. The aim is small and specific: ship considered software for the kinds of problems that show up in daily life. Not platforms. Not pipelines. Apps. The kind you'd actually use yourself.
The name
Abokado is the Japanese reading of avocado — written アボカド. The mark is a cross-section of the fruit: skin, flesh, pit. Three honest parts, no ornament. The same principle applies to the apps the studio ships.
Four rules
The way the studio works. Written down so they're harder to break.
- Use it ourselves. Every app gets a week of real use in the maker's own work before it earns yours. If it doesn't earn that week, it doesn't ship.
- No telemetry, no tracking, no ads. The apps don't phone home. There's no engagement funnel. The product is the product. The privacy policy isn't a legal shield — it's a description of what doesn't happen.
- Customer feedback is the engine. Most of what gets built next is something a real user asked for. The roadmap lives in the inbox.
- No roadmaps we can't keep. The studio doesn't promise features by date. Things ship when they're done. The write-up happens after.
What's shipping
A vault for developer credentials. API keys, SSH keys, OAuth tokens, .env imports. Encrypted on your devices, synced through your iCloud, no server in the middle. iPhone, iPad, Mac. $4.99 once.
OpenA free menu bar app that consolidates Codex, Claude, and Gemini usage into one glanceable line. Open source under MIT. macOS 14 and up.
OpenWhat's next
Two apps for athletes are in development. A daily-readiness coach that reads what your Apple Watch already knows about sleep, training load, and recovery, and gives you a specific workout to match. And one more idea that's still in the sketch-in-Notes phase.
Both of those will get the same four-rules treatment. Both will probably take longer than I think.
Get in touch
The fastest way to reach the studio is by email: [email protected]. Feature requests, bug reports, and questions are all welcome. Replies come back within a few days, usually the same one.
Other places: GitHub for Model Meter's source and issue tracker. The studio's social accounts (X, Bluesky) cross-post launches and small updates if you want to follow along that way.